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Tomek Radziewicz
Tomek Radziewicz
Sculptor | Public Art | Concept Sculpting | Character Design
Gdansk, Poland

Summary

Tomasz Radziewicz – sculptor and graduate of the Academy of Fine Arts in Gdańsk.

My work ranges from monumental public sculptures to concept sculpting for film and the creative industry. I work across different scales and materials, from stone and metal to modeling compounds and resins, developing both physical sculptures and conceptual models.

My experience includes collaborations with CD Projekt Red and Platige Image, as well as public sculpture projects created in cooperation with cities and institutions.

Skills

Concept ArtSculptingCharacter DesignCreature DesignClay SculptingCharacter SculptingTraditional SculptingResin CastingFigurative SculptureMonumental SculptureCollectible Sculpture

Reel

Productions

    • Video Game
      Dying Light
    • Year
      2025
    • Role
      Sculptor, concept artist
    • Company
      Nacomito studio
    • Movie
      Night Silence
    • Year
      2018
    • Role
      Sculptor, concept artist
    • Company
      Deep Blue Produktion
    • Movie
      Fatima
    • Year
      2017
    • Role
      Concept Sculptor / Collectible Sculptor
    • Company
      Platige image
    • Video Game
      The Witcher 3 / Cyberpunk 2077
    • Year
      2015
    • Role
      Concept Sculptor / Collectible Sculptor
    • Company
      CD PROJEKT RED

Experience

  • Sculptor / Public Art Sculptor / Creature & Character Designer at Tomek Radziewicz Studio
    Gdańsk, PL
    January 2000 - Present

    I am an independent sculptor specializing in figurative and monumental sculpture, as well as conceptual sculpture for the creative industry.

    I create sculptures for public spaces, monuments, and collectible works. I have extensive experience working with various scales and materials – from stone and metal to plastics, resins, and materials used in the sculpture prototyping process.

    My work includes concept development, designing the sculptural form and shape, modeling the sculpture, supervising the casting process, and installation.

    I also create conceptual sculptural models for film and game projects, developing the form and spatial character of forms for visual storytelling, both in analog work and in the production of collectible sculpture prototypes.

    I collaborate with creative studios and companies producing collectible sculptures on the development of conceptual models and prototypes.

    I create original collectible sculptures and sculptural prototypes, and collaborate with cities on the implementation of sculpture projects in public spaces.

    I participate in international sculpture workshops and curate exhibitions of my sculptures and projects.

    I also conduct occasional meetings and presentations at art schools on composition, form building, and conceptual thinking in sculpture.